|This month's featured card is the newest white nexus from BS34, The Burning Bonnouji Temple. Though it's only common rarity, this nexus can be a force to be reckoned with.
At a cost of 3 and only 1 core for level 2, Bonnouji is one of the cheapest nexuses in the game. As you'll see later, its low cost is mostly counteracted by its LV1 effect being only usable on later turns. It also has only one white reduction and is mostly unrestricted by color, so it might as well be used with colors other than white. Despite the name, Bonnouji Temple is not so much God-Sechs support as it is Catalyst support. Temple is a bit of a misnomer in the first place, seeing as the card is of a burning ship. But it's still useful in Soul Burst decks as long as it's used at the right times.
Bonnouji's level 1 effect allows you to return an opposing spirit or ultimate to the hand after your Soul Burst is Catalyzed. If your activated Soul Burst is white, it lets you bounce an additional spirit or ultimate. White seems to be overflowing with return to hand/deck effects recently to the point where they almost seem mediocre, but at this point they're still very powerful. With no cost or BP limit, you can easily rip holes in the opponent's strategy. Since there are very few counters against returning spirits to the hand, you can keep taking cards off your opponent's field without having to combat your own spirits against them. If you're Catalyzing a white Soul Burst like Demon King Blade, it'll probably have a return-to-hand effect anyway, so you can usually count on being able to rid yourself of three obstacles. It's especially convenient that this is the level 1 effect, since you might have a core deficit after sending Soul Core to the trash. Even if you're already heavy on bounce effects, this nexus is sure to ramp up the pace.
At level 2, an incredible effect is unlocked. At all times, whenever your opponent draws via their effects, you can draw an equal number of cards! Even among cards triggered when the opponent increases their hand, this is an unprecedented effect. Even when your opponent tries to gain a significant hand advantage, you can keep up with them as long as you've got a core dedicated to Bonnouji Temple. And since there's no step specified on the card, you still profit whether the opponent activates effects on the main, attack, or end step. In case of cards that increase the hand and then discard, for example Strong Draw, you can even draw three while your opponent ends up with a net gain of only one. Bonnouji is truly a hand boost engine unlike any other.
Psychologically speaking, Bonnouji is also more advantageous than cards that force discards after the hand increases. While an opponent will be hesitant to use an effect that will lead to them losing cards, they'll be less cautious about something that lets the other player benefit as well. Of course, you can always combine it with Greed Thunder anyway to further worsen any hand advantage your opponent might have had. After all, with so many cards returned from the field, the opponent will have to be even more picky about what cards to keep and which to discard.
Bonnouji's greatest weakness is just how wide open it is to opposing effects. The ImpregnableFortress Odin is the easiest way to make sure it stays on field. You can also use The CleverMachineCatalyzer Ginrei to Catalyze during the main step, since Bonnouji's effect lasts your entire turn. And if you really want to use this nexus' effect again, The GroundDeityBlade Ootenta's effect will help to clear the way. Despite what the rarity may suggest, The Burning Bonnouji Temple is a versatile nexus that can complement any Soul Burst deck -- and perhaps any other, depending on the opponent.
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