This month’s featured card is the white X-Rare of BS22, The DarkKingMachineBeast Darkness-Griffon. It’s a dark, Machine Beast spirit.
Darkness-Griffon has a cost of 8, with four white reduction, and one white symbol.
In terms of BP, the spirit starts out well, having 7000 BP at LV1. Adding one more core brings it to LV2, where it has 10000BP. With four core, it reaches LV3, and has 14000BP. Its final BP is decent, but still inferior to some other X-Rare spirits. On the plus side, it costs only four core to bring Darkness-Griffon to its highest level, so you’ll likely have some core left over to play with.
When this spirit is summoned, at any level, you can return up to two of your opponent’s spirits to their hand. As there are no limits on the cost or BP of these spirits, this is a great opportunity to get your opponent’s X-rares out of the way, at least for a turn. You might be able to use this opening to take out a life or two as well.
Afterwards, using the spirits rush effect, you can draw two cards from the deck. You must have a purple symbol on your field for this to work.
This spirit gets an additional effect when braved, at levels two and three. When it battles, you can refresh this spirit once per turn. This effect can help not just with defense, but with offense as well.
After you activate the previous effect, Darkness-Griffon has yet another rush. This time, while you have a purple symbol, you can send two cores from opposing spirits to your opponent’s trash. If you’re lucky enough, you can deplete a spirit this way, but it could at least help level down an obstacle in your way.
There are numerous ways to ensure you can use this spirit’s rush. First, you could try combining Darkness-Griffon with a purple brave (assuming it has a symbol.) That way, you can utilize both the rush and the “When Braved” effect. Hedgebolg could be a useful brave to try, because when it brave attacks, and destroys the opposing spirit by comparing BP, all cores from the destroyed spirit are send to the void. Using this in combination with Darkness-Griffon’s effect to attack twice per turn, you could potentially send all cores from two opposing spirits to the void.
Second, you could use a nexus such as The Floating Island on the Mercury Sea. It has both purple and white reduction and symbols, making it compatible with a white-main deck. It also has a nice LV2 effect, which can give the keyword “Invincibility” to all your white and purple spirits.
Lastly, there’s Yaiba’s method of braving the spirit with The MidnightSunTreasuredSword Midnight-Sun, which allows you to activate any rush, ignoring the condition. Also, you’ll add 5000BP to Griffon once they’re braved.
This spirit isn’t all that special on its own. You really need to use it in combination with a brave and purple symbols to utilize its full potential. Otherwise, it doesn’t have any other effects after the turn it’s summoned. Even when you can activate all its power, you have to be careful of high BP opposing spirits, or any effects that might send Darkness-Griffon back to the hand or to the trash.
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