[LV1][LV2] (During the Battle Phase) Attacking and blocking spirits you control get +1000BP for each exhausted spirit you control.
[LV2] (Your Core Step) Gain 1 core in your Reserve.
A large area of land opposite to the shellmen's territory. Travelers dream of visiting here, but the air in this area is rumored to be toxic. It might be a lie to discourage trespassers, though. -from the Places of Interest 158/1000 of "Record of the Strange World" by Wanderer Lolo"-